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What's in Store for Sphericle 3.0?

I've been working on the concepts and design for Sphericle 3.0 lately, and I want to share some of what I have so far. The past versions of Sphericle have not been designed nearly as well as they could have; I rushed into development too early, and the game suffered for it. This time around, I want to make it very pretty, more intuitive, and more fun! Here's some of what I'm working on:

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